Book Image

ActionScript Graphing Cookbook

Book Image

ActionScript Graphing Cookbook

Overview of this book

"A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.The "ActionScript Graphing Cookbook" shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScript's drawing functions. And when you're ready for it, branch out into 3D display.The recipes in the "ActionScript Graphing Cookbook" will gradually introduce you into the world of visualization.
Table of Contents (17 chapters)
ActionScript Graphing Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Exporting data to a PDF file


Except for extracting the data for further processing, it is also typical that you would want to create reports of the data. In this case, PDF is one of the most popular formats, because it looks virtually identical on every system.

Generating PDF files is a huge topic, so we can't show everything, but this recipe should get you started.

Getting ready

We will use the purePDF library to create the PDF file. It can be found at http://code.google.com/p/purepdf/. Download the library through the download link. At the time of this writing, purePDF_0.77.20110116.zip was the current version.

The library comes packaged as an SWC class library. To use these in FlashDevelop, move both files into the lib folder of your project. Inside FlashDevelop, right-click on the files and choose Add to Library. Their filenames should turn blue in the project view.

Now create a Recipe8 document class and copy the same starting code from the previous recipe.

How to do it...

Add the export...