Index
A
- absolute URL
- about / Relative URL
- ActionScript
- about / Introduction
- in Flex / ActionScript in Flex
- ActionScript 3
- used, for building histograms / Getting ready, How to do it..., How it works...
- ActionScript 3.0
- about / Drawing in two dimensions
- URL, for info / Graphics drawing
- addChildAt method / A background
- addKey method
- about / How it works...
- addKey methods / How to do it...
- addMethod function / Adding effects
- addSelection function / How it works...
- alpha property / How it works...
- animated stacked area chart
- creating / How to do it..., How it works...
- back button, adding / Adding a back button
- reverse animation / Reverse animation
- animateIn function / How to do it..., How it works...
- animateOut function / How to do it...
- animation
- for navigating, to child / Different animation for navigating to a child
- Application tag / How it works...
- area charts
- about / Area charts
- drawing / Getting ready, How it works..., There's more...
- Array.sort method / Associative array to two-dimensional array conversion
- ArrayCollection data structure / How it works..., Adding more bars
- arrowTo function / How it works...
- as3xls
- associative array
- about / Associative array
- converting, to two-dimensional array / Associative array to two-dimensional array conversion
- Away3D
- URL / Using a real 3D engine, Getting ready
- about / 3D and games
- Away3D 3
- about / Away3D 3
- Away3D 4
- URL, for documentation on shadows / See also
- Away3D 4 library / Getting ready
- axes
- creating / How to do it..., How it works...
B
- Bézier curves / Curves
- bar chart
- drawing, with Flex / Drawing a bar chart with Flex, How to do it..., How it works...
- data tips, displaying / Showing data tips
- styling option / Styling
- interactivity option / Interactivity
- wider data range, accommodating / Accommodating a wider data range
- animating, steps / How to do it..., How it works...
- BarChart class / How it works...
- BarChart tag / How it works...
- Bar class / How to do it...
- BarData class / How to do it..., How it works...
- BarSeries tag / Adding more bars
- beginBitmapFill method / The fill style
- beginFill function / How it works...
- beginGradientFill method / The fill style, How it works...
- Bing Aerial
- about / Using different maps
- Bing road
- about / Using different maps
- BitmapButton class
- about / How to do it...
- BitmapTexture
- about / How it works...
- Bounce easing function / Visualizing easing functions
- Box2D
- BubbleChart class / How it works...
- bubble charts
- about / Drawing bubble charts
- creating, steps / How to do it...
- interactivity feature / Interactivity
- legends feature / Legends
C
- C
- about / Box2D
- C#
- about / Databases
- calculateData function / How it works...
- chart
- multiple data sets, visualizing on / Getting ready, How to do it..., How it works...
- charts
- Flex, using for / Getting ready, How to do it..., How it works...
- Chrome globe experiment
- URL / 3D world population chart, part 1: The globe
- 3D World Population Chart / 3D world population chart, part 1: The globe, How to do it..., How it works...
- comparison bar chart
- building / How to do it..., How it works...
- ComparisonBarChart class / How to do it...
- comparison bar charts
- about / Creating comparison bar charts
- ComparisonChartData class / How to do it...
- complicated graphs
- considerations, CSV files
- comma / Semicolon or comma
- semicolon / Semicolon or comma
- header / CSV header
- controller
- about / How it works...
- Coordinate class / How to do it...
- coordinate systems
- createDisplayObjectMarker method / Changing the marker
- createGradientBox function / How it works..., How it works...
- createGraph function / One geometry
- createGraph method / How to do it..., How it works..., Coordinate system
- createPolygon function / How to do it...
- CrimeData class / How to do it...
- cross-domain policy
- cross-domain policy file
- URL, for info / See also
- CSV
- about / How it works...
- data, exporting as / Exporting data as CSV to import in Excel, How to do it..., How it works...
- CSV (comma separated values)
- about / Getting ready
- CSV files
- about / Embedding CSV files
- embedding / Getting ready, How to do it..., How it works...
- data, displaying / How to do it..., How it works...
- loading / How to do it..., How it works...
- considerations / There's more...
- CSV header
- about / CSV header
- CSV parsing
- about / CSV parsing
- CubeGeometry constructor
- about / How it works...
- curveTo function / How it works..., See also
- curveTo method / Curves
- CustomMarker class / Making the marker interactive
- cylinder geometry
- drawing / Getting ready, How to do it..., How it works...
D
- 2D bar charts
- converting, to 3D bar charts / How to do it..., How it works...
- 3D
- and games / 3D and games
- tabular data, graphing in / Graphing tabular data in 3D, How it works...
- keyboard usage, mapping in / Mapping keyboard usage in 3D, part 1: The model, Getting ready, How to do it..., How it works..., Mapping keyboard usage in 3D, part 2: The data, How to do it..., How it works...
- 3D bar charts
- about / Making 3D bar charts
- 2D bar chart, cconverting to / How to do it...
- 2D bar chart, converting to / How it works...
- 3D chart
- moving around / Moving around the chart, How to do it..., How it works..., Lenses
- 3D column chart
- creating / Getting ready, How to do it..., How it works...
- 3D engine, elements
- scene / How it works...
- view / How it works...
- light / How it works...
- material / How it works...
- geometry / How it works...
- mesh / How it works...
- camera / How it works...
- maths / The maths
- 3D pyramid
- about / 3D!
- 3D shapes
- loading / Loading 3D shapes
- 3D starter project
- 3D Studio Max
- about / Loading 3D shapes
- 3D World Population Chart
- in Chrome globe experiment / 3D world population chart, part 1: The globe, How to do it..., How it works...
- skybox, adding for background skies / How to do it..., How it works...
- bumpmapping, adding / How to do it..., How it works...
- animated cloud layer, adding / How to do it..., How it works...
- datasets / Getting ready, How to do it..., How it works...
- data
- storing, in two arrays / Two arrays
- preparing / Getting ready, How to do it..., How it works...
- loading, with XML / Getting ready, How to do it...
- loading, from Excel files / Loading data from Excel files, Getting ready, How to do it..., How it works...
- loading, in Excel / Exporting data as CSV to import in Excel, How to do it..., How it works...
- exporting, as CSV / Exporting data as CSV to import in Excel, How to do it..., How it works...
- exporting, to PDF file / Exporting data to a PDF file, How to do it..., How it works...
- tree, using as / Using a tree as data
- attaching, to points / Attaching data to points
- parsing, for use as region fill / Parsing data to use as region fill, How to do it..., How it works...
- preparing, for relational network generation / Preparing the data, How to do it..., How it works...
- keyboard usage, mapping in 3D / Mapping keyboard usage in 3D, part 2: The data, How to do it..., How it works...
- reading, directly from Wikipedia / Read data directly from Wikipedia
- data.csv file / How to do it...
- databases
- about / Databases
- DataClass property / How to do it...
- data display
- data file
- loading, from Internet / Getting ready, How it works...
- data points
- selecting, in graphs / Selecting data points in the graph, How it works...
- dragging, to new values / Dragging data points to new values, How to do it..., How it works..., Adding and removing points
- data points, selecting in graphs
- ways, for improvements / There's more..., Adding to and removing from a selection
- dataProvider attribute / How it works...
- data range
- about / Data range
- data set
- zooming in / Zooming in on a specific data set, Getting ready, How to do it..., How it works...
- data set loader / Data set picker and loader
- data set picker / Data set picker and loader
- datasets, 3D World Population Chart / Getting ready, How to do it..., How it works...
- data updates
- sending, to graph / Sending data updates to the graph, How to do it..., How it works...
- data updates, sending to graph
- ways, for improvement / Scrolling data, Undo
- data visualization
- about / Making Venn diagrams
- delayedCall function / Using TweenLite
- display list / How it works...
- DisplayList object / Introduction
- donut charts
- about / Creating donut charts
- creating, steps / How to do it..., How it works...
- labels, adding / Labels
- as pie charts / Donut chart as a pie chart
- double linked list
- URL, for info / Links for more theory
- drawArea method / How to do it..., How to do it..., Improving the interface
- drawAxisLine method / How to do it...
- drawBitmapPoint method / How to do it...
- drawCube function / A more generic Graph3D class
- drawCylinder function / How to do it...
- drawDataPoints function / A more generic Graph3D class
- drawDataPoints method / How to do it..., How to do it...
- drawGraph method / Coordinate system
- drawHorizontalAxis method / How to do it...
- drawLine method / How to do it...
- drawPoint method / How to do it..., Adding more parameters, Using points to draw functions, How to do it..., How to do it...
- drawRect method / How to do it...
- dynamic graphs
- about / Sending data updates to the graph
- based on editable table / A dynamic graph based on an editable table, How to do it..., How it works...
E
- easing function / How it works...
- visualizing / Visualizing easing functions
- EditTable class / How to do it...
- EffectMethodBase documentation / Adding effects
- endingPercent property / Getters and setters
- enterFrame method / More freedom
- Event.CANCEL event / Cancel file browsing
- events
- listening for / Dispatching and listening for events
- dispatching / Dispatching and listening for events
- Excel
- data, loading / Exporting data as CSV to import in Excel, How to do it..., How it works...
- Excel files
- data, loading from / Loading data from Excel files, Getting ready, How to do it..., How it works...
- expand button
- about / Showing more than one level
- expand function / How to do it...
- export
- data, to PDF file / Exporting data to a PDF file, How to do it..., How it works...
- external 3D editor
- about / External 3D editor
F
- file
- loading, from local hard drive / Getting ready, How to do it..., How it works...
- loading, from other sources / Loading from other sources
- file browsing
- canceling / Cancel file browsing
- FileReference class / How to do it..., How it works..., How to do it..., How it works..., How it works...
- FileReference documentation
- URL / See also
- FirstPersonController
- about / Other controllers
- FlashDevelop
- URL, for wiki / Getting ready
- FlashDevelop IDE
- URL / Getting ready
- Flash Drawing API
- about / How it works...
- Flash IDE
- using / Using the Flash IDE
- Flex
- about / Introduction, Using Flex for charts
- using, for charts / Getting ready, How to do it..., How it works...
- without MXML / Flex without MXML
- bar chart, drawing with / Drawing a bar chart with Flex, How to do it..., How it works...
- vertical bar charts, building / Getting ready, How to do it..., How it works...
- comparison bar chart, building / How to do it..., How it works...
- used, for drawing pie chart / Getting ready, How it works...
- Flex SDK
- about / Getting ready
- flipX variable / How it works...
- flipY variable / How it works...
- function
- graphing, in three dimensions / Graphing a function in three dimensions, How to do it..., How it works..., One geometry
- Function3D class / How to do it...
- function based
- line graph, creating / Getting ready, How to do it..., How it works...
- functions
- drawing, points used / Using points to draw functions
G
- gauges
- about / Drawing meters and gauges
- building, steps / How to do it..., How it works...
- animating / Animation
- generic Graph3D class / A more generic Graph3D class
- geocaching
- URL, for info / Adding points of interest to a map
- Geodetic / How it works...
- geometry
- about / How it works...
- defining / Defining your own geometry
- getters
- using / Getters and setters
- GitHub repository
- URL / See also
- Google Analytics
- Google Chart API
- about / A URL for image
- Google Maps
- about / Introduction
- gradient option
- using / Using gradient
- graph
- two dimensions, drawing / Getting ready, How to do it..., How it works...
- styling / Getting ready, How to do it..., How it works...
- update, animating / Automatic updates, How to do it..., How it works...
- styling, with different materials / Styling the graph with different materials, How to do it..., There's more..., Fine-tuning texture mapping
- Graph3D class
- about / How to do it..., How to do it...
- Graph class
- improving / Improving the Graph class
- about / Getting ready
- graph coordinates
- versus screen coordinates / Screen versus graph coordinates
- Graphic class
- about / Styling a graph
- Graphics class
- about / Graphics drawing
- graphics function / How to do it...
- graphing functions
- about / Graphing a spreadsheet
- graphs
- panning around / Getting ready, How to do it..., How it works...
- zooming around / Getting ready, How to do it..., How it works...
- data updates, sending to / Sending data updates to the graph, How to do it..., How it works...
- data points, selecting in / Selecting data points in the graph, How it works...
- linking / Linking graphs, How to do it..., How it works...
- graphs, zooming
- ways, for improvements / There's more..., Fix axes
H
- HardShadowMapMethod
- about / Manipulating the shadows
- heat map
- about / Overlaying a heat map
- overlaying, over map layer / Overlaying a heat map, How to do it..., How it works..., Starting from blue
- HeatMapData class / How to do it...
- histograms
- about / Drawing histograms
- building, ActionScript 3 used / Getting ready, How to do it..., How it works...
- hitTestObject function / Collisions
- hitTestObject method / How it works...
- horizontal axis
- adding, to sine graph / How to do it..., How it works...
- HorizontalAxis class / How to do it..., How it works...
- horizontalAxis tag / How it works...
- hover
- labels, displaying on / Showing labels on hover
- HoverControllerobject
- about / How it works...
- HoverInfo class
- about / Better display
- HTTPStatusEvent.HTTP_STATUS event / Other events
I
- images
- adding, to PDF / Adding images
- import function
- about / How to do it...
- Internet
- data file, loading from / Getting ready, How it works...
- IOErrorEvent.IO_ERROR event / Other events
- iText PDF library
- about / See also
J
- Java
- about / Databases
- JavaScript
- about / Box2D
- JSON
- about / Consuming the REST services, Checking for errors, How it works...
- URL, for info / Consuming the REST services
K
- keyboard usage
- key material / Key material
L
- labelPosition argument / How it works...
- labels
- displaying, on hover / Showing labels on hover
- LayerManager control
- about / There's more...
- leaf
- about / How it works...
- legend
- about / Adding legends, Drawing bubble charts
- creating / How to do it...
- working / How it works...
- background, adding / A background
- adding, to chart / Adding a legend
- Legend class
- about / How to do it...
- LibreOffice
- about / Getting ready
- light
- about / How it works...
- LinearRing class / How it works...
- lineBitmapStyle method / How it works...
- line graph
- creating, based on function / Getting ready, How to do it..., How it works...
- lineStyle method / How it works...
- linked list
- URL, for info / Links for more theory
- linked lists
- about / There's more...
- local hard drive
- file, loading from / Getting ready, How to do it..., How it works...
- LongLat class
- about / How to do it...
- LookAtController
- about / Other controllers
M
- Main.as file / Getting ready
- Main.mxml file / Getting ready
- Main class
- about / How to do it...
- map
- displaying, OpenScales API used / Showing a map using the openscales.org API, Getting ready, How it works...
- points of interest, adding on / Adding points of interest to a map, How to do it..., How it works..., There's more...
- coloring / Coloring a map, How to do it..., How it works...
- multiple layers, adding to / Adding multiple layers to a map, How to do it..., How it works...
- Map class
- about / How it works...
- map layer
- heat map, overlaying over / Overlaying a heat map, How to do it..., How it works..., Starting from blue
- marker
- chaning / Changing the marker
- interactive, making / Making the marker interactive
- Marker class / Making the marker interactive
- material
- about / How it works...
- graph, styling with / Styling the graph with different materials, How to do it..., There's more..., Fine-tuning texture mapping
- Matrix class / How it works...
- maxResolution method / How it works...
- mesh
- about / How it works...
- meters
- about / Drawing meters and gauges
- building, steps / How to do it..., How it works...
- animating / Animation, Animating a meter, How to do it..., How it works...
- Microsoft Excel
- about / Getting ready
- minResolution method / How it works...
- model
- keyboard usage, mapping in 3D / Mapping keyboard usage in 3D, part 1: The model, Getting ready, How to do it..., How it works...
- mouseEnabled property / Showing labels on hover
- MouseEvent3D events / Showing labels on hover
- mousewheel
- used, for zooming graph / How to do it..., Using the mousewheel
- MovieClip class / Changing the marker
- multiple area charts
- interface, improving / Improving the interface
- fill, styling / Styling the fill
- multiple data sets
- visualizing, on chart / Getting ready, How to do it..., How it works...
- multiple layers
- adding, to map / Adding multiple layers to a map, How to do it..., How it works...
- mx*Script tags
- about / ActionScript in Flex
N
- Natural Earth
- node
- about / How it works...
- visual, creating for / Creating the visual for a node, How to do it..., How it works...
- nodes
- Notepad
- about / Getting ready
O
- ObjectContainer3D class
- about / How to do it...
- onClickDetail method / Multiple data sets
- onClick method / How to do it..., How to do it..., How it works..., How to do it..., How to do it...
- onComplete method / Getting ready, How to do it..., How to do it..., How it works...
- onSelect method / How to do it...
- OpenOffice
- about / Getting ready
- OpenScales
- URL / Showing a map using the openscales.org API
- working / How it works...
- OpenScales API
- about / Introduction
- used, for displaying map / Showing a map using the openscales.org API, Getting ready, How it works...
- custom controls / Custom controls
- different maps, using / Using different maps
- OpenStreetMap
- about / Using different maps
P
- panning
- parseCSV method / How it works...
- parser
- about / How it works...
- parsing
- about / How it works...
- PDF
- images, adding to / Adding images
- PDF file
- data, exporting to / Exporting data to a PDF file, How to do it..., How it works...
- PHP
- about / Databases
- pie chart
- about / Drawing a pie chart with Flex
- drawing, with Flex / Getting ready, How it works...
- point charts
- about / Building point charts
- building / How to do it..., How it works...
- PointGraph class
- about / Getting ready
- PointGraphPoint class / How to do it..., Drawing selected items, How to do it..., Multiple data sets
- points
- used, for drawing functions / Using points to draw functions
- interactive, making / Making the points interactive: Hovering, How to do it..., How it works...
- data, attaching to / Attaching data to points
- points of interest
- adding, on map / Adding points of interest to a map, How to do it..., How it works..., There's more...
- Polygon class / How it works...
- PolygonFeature class / How it works...
- PolygonParser class / Coloring a map, How it works...
- Prefab3D
- URL / 3D and games
- ProgressEvent.PROGRESS event / Other events
- purePDF library / How it works...
- about / See also
- push method / Scrolling data
- pyramid charts
- about / Building pyramid charts
- creating, steps / How to do it..., How it works...
R
- radius property / Donut chart as a pie chart
- real 3D engine
- using / Using a real 3D engine
- RectangleGeometry class / How to do it..., One geometry
- recursion
- about / How it works...
- RegExp class
- URL, for info / See also
- regular expression handling
- URL, for info / See also
- relational database
- about / Databases
- relational network
- data, preparing for / Preparing the data, How to do it..., How it works...
- visual, creating for node / Creating the visual for a node, How to do it..., How it works...
- styling options / Styling
- nodes, linking / Arranging and linking the nodes, Getting ready, How to do it..., How it works...
- nodes, arranging / Arranging and linking the nodes, Getting ready, How to do it..., How it works...
- navigating through / Navigating through the relational network, How to do it..., How it works...
- animating / Animating the transitions, How to do it..., How it works...
- sounds, adding to / How to do it..., How it works...
- relational networks
- about / Introduction
- relative URL
- about / Relative URL
- rendering
- about / How it works...
- resolution property / How it works...
- REST service
- about / Databases, Consuming the REST services
- REST services
- consuming / Consuming the REST services, Getting ready, How it works...
- RFC 4180 standard
- about / CSV parsing
- root
- about / How it works...
- row
- about / How it works...
S
- save method / How it works...
- scene
- about / How it works...
- Scene3D parameter / Two views
- screen coordinates
- about / How it works...
- versus graph coordinates / Screen versus graph coordinates
- script tag / How it works...
- segments / How it works...
- setSelected method / Drawing selected items
- setters
- using / Getters and setters
- setTimeout function / How it works...
- shadows
- about / Shadows
- manipulating / Manipulating the shadows
- Shape class
- about / How to do it...
- showDataTips attribute / How it works...
- sine graph
- horizontal axis, adding to / How to do it..., How it works...
- vertical axis, adding to / How to do it..., How it works...
- SOAP service
- about / Databases
- using / Using SOAP services
- sounds
- adding, to relational network / How to do it..., How it works...
- Sparkline class / How to do it...
- sparklines
- about / Creating sparklines to enrich text content
- creating, for text content enrichment / How to do it..., How it works...
- area, adding under line / Adding the area under the line
- data, averaging / Averaging the data
- SphereGeometry constructor / How it works...
- spreadsheet
- graphing / Getting ready, How to do it..., How it works...
- Sprite child
- about / How it works...
- Sprite class / Making the marker interactive
- startingPercent property / Getters and setters
- stopPropagation method / How it works...
- StringHelper class
- about / Getting ready
- strokeWidth property / Donut chart as a pie chart
- subway locations
- animating / Animating subway locations, Getting ready, How to do it..., How it works...
- SweetiePlus icons
- URL / How to do it...
- switch statement / Labels
T
- tabular data
- graphing, in 3D / Graphing tabular data in 3D, How it works...
- tag clouds
- about / Creating tag clouds
- creating, steps / How to do it..., How it works...
- alpha, modifying / Modifying the alpha
- embedded fonts, using / Using embedded fonts
- Taytay
- URL / See also
- test files
- setting up / Getting ready, How to do it..., How it works...
- TextField class / How to do it...
- textField class
- customization / TextField customization
- textFormat class / See also
- TextureMaterial
- about / How it works...
- three-dimensional function
- transformations
- transitions
- animating / Animating the transitions, How to do it..., How it works...
- transparent materials / Transparent materials
- tree
- about / Using a tree as data
- using, as data / Using a tree as data
- Treemap
- about / Introduction
- treemaps
- about / Creating a treemap
- creating, steps / How to do it..., How it works...
- small values, representing / Representing small values
- trees
- about / There's more...
- URL, for info / Links for more theory
- TweenLite
- about / Introduction
- using / Using TweenLite
- working / How it works...
- two-dimensional array
- associative array, converting to / Associative array to two-dimensional array conversion
- two arrays
- data, storing in / Two arrays
- two dimensions
- drawing, for graph / Getting ready, How to do it..., How it works...
U
- update
- animating, for graph / Automatic updates, How to do it..., How it works...
- updateBox method / How to do it..., A background
- updateData function / Random access
- updateData method / How to do it...
- URL, for image / A URL for image
- URLLoader class
- URLoaderclass
- about / Other events
- events / Other events
V
- values
- data points, dragging to / Dragging data points to new values, How to do it..., How it works..., Adding and removing points
- VectorLayer class / How it works...
- vectors
- about / Vectors
- Venn Diagram
- about / Introduction, Making Venn diagrams
- Venn diagram
- creating, steps / How to do it..., How it works...
- interactivity feature / Interactivity
- vertical axis
- adding, to sine graph / How to do it..., How it works...
- VerticalAxis class / How it works...
- verticalAxis tag / How it works...
- vertical bar charts
- building / Getting ready, How to do it..., How it works...
- vertical bars
- displaying / Displaying vertical bars
- VideoTexture
- about / How it works...
- view
- about / How it works...
- View3D constructor / Two views
- View3D object
- about / View3D
- views
- creating / Two views
- visual
- creating, for node / Creating the visual for a node, How to do it..., How it works...
W
- Wavefront
- about / Loading 3D shapes
- web APIs
- URL, for info / More web APIs
- Wikipedia
- data, reading from / Read data directly from Wikipedia
- World3D class / How to do it...
X
- XLSXLoader class / How it works...
- XML
- data, loading with / Getting ready, How to do it...
- XML structures
- about / Different XML structures
Y
- Yahoo! Weather Service
- URL / How to do it...
Z
- zoom function