Book Image

ActionScript Graphing Cookbook

Book Image

ActionScript Graphing Cookbook

Overview of this book

"A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.The "ActionScript Graphing Cookbook" shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScript's drawing functions. And when you're ready for it, branch out into 3D display.The recipes in the "ActionScript Graphing Cookbook" will gradually introduce you into the world of visualization.
Table of Contents (17 chapters)
ActionScript Graphing Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Carlos Estebes is the founder of Ehxioz (http://ehxioz.com/), a Los Angeles-based software development startup that specializes in developing modern web applications and utilizing the latest web development technologies and methodologies. He has over 10 years of web development experience and holds a BSc in Computer Science from California State University, Los Angeles.

Carlos previously collaborated with Packt Publishing as a technical reviewer in the third edition of Learning jQuery.

Prashanth Hirematada is the CTO and co-founder of Kwestr and has over 15 years of experience in building e-commerce, gaming platforms, social games, and apps. Previously, he co-founded (2007) "In Game Ad Interactive", invested by WPP. He's also the founder of Gamantra in 2006, a game technology company. Before that he was a Chief Architect at Shanda Interactive Entertainment Ltd. [NASDAQ: SNDA]. He had joined Shanda in 2004 through Shanda's acquisition of Zona, Inc., a game technology company in Silicon Valley, California, USA. Prashanth started his career in the valley working for various technology start-up companies involved in NeXT technologies.

Inventor of the spin buffer (Dr. Dobbs's Journal, 2007), he also is a published author of Flash 10 Multiplayer Game Essentials (by Packt Publishing, UK), and a technical reviewer of game-related books.

Do The Thuan is a passionate self-taught Senior Flash Developer who has been in love with programing since the age of MS-DOS and Turbo Pascal. He inadvertently discovered the beauty and power of Flash and started to learn 2D Animation and Actionscript, then got his first professional job in 2007. During his career, he has built numerous interactive websites, media players, galleries, and rich internet applications, and started several open source projects on http://github.com/thienhaflash. He also did some Unity3D works, mostly mini games for iOS devices and unity editor extensions.

With a special interest in optimization and a sound mathematics background, he is always looking for better ways to improve the performance and memory usage of Flash. He occasionally puts experiments and tutorials on his personal blog at http://thienhaflash.wordpress.com.