Book Image

Mastering Adobe Animate 2021

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2021

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Programming an AIR Application

In this section, we'll use ActionScript to tie all of our interface components together into a unified application. ActionScript is similar to JavaScript in some ways (they are both based on ECMAScript), but very different in other ways, since they are derived from different branches of the specification.

While we could write all of our ActionScript code using frame scripts, it is better to leverage the Object-Oriented Programming features that are so prominent in the language and create a Document Class.

Establishing a Document Class

We'll now create a Document Class and bind it to our .fla document. The Document Class will exist as a .as file and exists separately from the .fla file. When you use a Document Class for your project, it must extend either the MovieClip or Sprite classes, depending upon whether you require animation or not in your main document timeline. Extending one class with another will give you access to all the...