Book Image

Mastering Adobe Animate 2021

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2021

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Animating with Shape Tweens

Before we perform any sort of animation, we'll need to actually create a visual shape to manipulate. After the shape is established, we'll perform a specific type of tween that only works with shapes. It will likely come as no surprise to anyone that this type of tween is called a Shape Tween.

Note

The term "tween" is actually shorthand for "in-between" and is a traditional animator's term describing the frames that exist in between the main "key" frames drawn by a senior animator that would be filled in by less-skilled junior animators using the "key" frames as a guide. Tweens in Animate work in much the same way!

Let's now create a shape object with which to perform a bit of animation:

  1. First, create a new ActionScript 3.0 document and set the width to 1280 and the height to 720 with an FPS setting of 30. You can verify that you've done this correctly from the Properties...