Book Image

Mastering Adobe Animate 2021

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2021

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Preface

Adobe Animate is a platform-agnostic asset creation, motion design, animation, and interactivity software packed full of time-tested tools and workflows. Using this software, you can target multiple platforms to produce motion design content, character animations, interactive displays, games, applications, and anything else you might think of. Perhaps the greatest strength of Animate is in the diversity of its toolset, along with the ease at which developers can use it for design and for designers to use it for development. Animate is a true creative powerhouse for hybrid creative work unlike any other.

Given Animate's previous incarnation as Flash Professional, a fair amount of what the software can produce is web-based, but the past few years have really opened things up in order to target all manner of diverse platforms. We can target the native web through the HTML canvas element or via WebGL, generate rich animated content for broadcast television and film, develop games and applications for Apple iOS, Google Android, Microsoft Windows, and Apple macOS, and even generate content for virtual reality. By the end of this book, you'll be able to produce a variety of media assets, motion design materials, animated artifacts, and interactive content pieces—all while targeting a variety of compelling platforms.

This book will not teach you everything there is to know about Animate as no book could possibly do that. It isn't an introductory book either as there are many such works available elsewhere. The intent of this book is to help you gain mastery of Animate through the diversity of its various workflows and platforms built upon a solid foundation of its history and foundations. I hope you enjoy the contents of these pages and use the concepts within to further the creative legacy of this wonderful software!