Book Image

Mastering Adobe Animate 2021

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2021

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Working with Shapes

In this section, we are going to begin by looking at some of the shape creation tools within Animate and see how to establish vector-based shape objects in order to apply motion to them in upcoming sections.

While Animate can certainly make use of imported content, such as bitmap images, sound files, and other types of external media files, the creation and manipulation of native vector shape objects is a workflow that Animate excels at. With a full range of tools that support the creation of vector shapes and a dedicated tweening engine to consider, there is no doubt that shapes are key to the Animate experience.

We'll now have a look at some of the important topics associated with the creation and manipulation of shapes within an Animate project. We'll examine the set of tools that allow creation of shape objects and see how to set different tool property values that directly influence the properties of the resulting shapes.

Understanding the...