Book Image

Mastering Adobe Animate 2021

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2021

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Publish Settings Differences between Document Types

In Chapter 2, Exploring Platform-Specific Considerations, we had a look at the variety of platforms that are tied to each document type in Animate. We'll now explore the various publish settings for these document types as well. The settings available for each document type vary quite a bit, with the ActionScript-based documents having the most settings due to their age and the beta documents having the least for the same reason.

We'll now look at the various native document types within Animate and their particular associated settings when publishing your content.

Publishing ActionScript 3.0 Documents

By default, ActionScript 3.0 documents will publish both a .swf file and an .html file to act as a container document. Of course, due to Flash Player being completely banned from web browsers, this isn't all that useful!

With the Publish Settings dialog open, you'll immediately be struck with just...