Book Image

Mastering Adobe Animate 2023 - Third Edition

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2023 - Third Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Part 1: Getting Up to Speed
5
Part 2: Animating with Diverse Techniques
11
Part 3: Exploring Additional Capabilities

Animating Warped Objects Using Armatures

Before we begin building armatures with the Asset Warp tool, you’ll likely be wondering how this type of armature differs from the Inverse Kinematics (IK) and layer parenting rigs we explored in previous chapters.

Rigging with Inverse Kinematics (IK) and the Bone tool is meant to be very physics-based but still quite precise as everything conforms to the IK bones that are established as part of the rig. The largest obstacle here is that IK is a more advanced type of rigging that takes a while to do correctly because you have so many options with each bone and joint.

Rigging through Layer Parenting is unique again, in that it affords a simpler mechanism for tweening layer content through the use of familiar workflows possible with the Selection tool and Free Transform tool. Layer parenting is simple to pick up for those who are already familiar with basic tweening workflows, but the motion generated can be very mechanical and stiff...