Book Image

Mastering Adobe Animate 2023 - Third Edition

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2023 - Third Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Part 1: Getting Up to Speed
5
Part 2: Animating with Diverse Techniques
11
Part 3: Exploring Additional Capabilities

Preface

Adobe Animate is a platform-agnostic asset creation, motion design, animation, and interactivity software packed full of time-tested tools and workflows. Using this software, you can target multiple platforms to produce motion design content, character animations, interactive displays, games, desktop and mobile applications, and anything else you might think of. Perhaps the greatest strength of Animate is in the diversity of its toolset, along with the unique workflows, which allow developers to use it for design and allow designers to use it for development. Animate is a true creative powerhouse for hybrid creative work unlike any other.

Given Animate’s previous incarnation as Flash Professional, a fair amount of what the software can produce is web-based, but the past few years have really opened things up to help in targeting all manner of diverse platforms. We can target the native web through the HTML canvas element or via WebGL, generate rich, animated content for broadcast via television and film, develop games and applications for Apple iOS, Google Android, Microsoft Windows, and Apple macOS, and even generate content for virtual reality. By the end of this book, you’ll be able to produce a variety of media assets, motion design materials, animated artifacts, and interactive content pieces—all while targeting a wide set of compelling platforms.

This book will not teach you everything there is to know about Animate—as no book could possibly do that. It isn’t an introductory book either, as there are many such works available elsewhere. The intention of this book is to help you gain mastery of Animate and its various workflows and platforms built upon a solid foundation of its history alongside an increasing collection of modern tools and related workflow capabilities. I hope you enjoy the contents of these pages and use the concepts within to further the creative legacy of this wonderful software!