Book Image

Mastering Adobe Animate 2023 - Third Edition

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2023 - Third Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Part 1: Getting Up to Speed
5
Part 2: Animating with Diverse Techniques
11
Part 3: Exploring Additional Capabilities

Sharing a Completed IK Rig

While we can copy and paste frames and even entire layers from one document to another, it can be a bit cumbersome to do so and is very unorganized in practice. Animate comes equipped with a workflow for sharing rigged objects through Animate Asset (.ana) files.

Let’s learn how to export these files to either preserve them in an organized way, share them with colleagues, or make them available as a persistent resource through the Assets panel.

Saving a rig for reuse

If you’ve created an IK armature and you’d like to save it so that you can use it on additional assets in the future, Animate has a workflow that can be used to generate your rig as an Animate Asset for sharing or for direct use from the Assets panel.

If we want to preserve our bunny armature as a rig, we need to wrap it within a symbol, as follows:

  1. Right-click on the Bunny layer and choose Convert Layers to Symbol from the menu that appears.
  2. In the...