Book Image

Mastering Adobe Animate 2023 - Third Edition

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2023 - Third Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Part 1: Getting Up to Speed
5
Part 2: Animating with Diverse Techniques
11
Part 3: Exploring Additional Capabilities

Working with Motion Tweens

In the previous section, we used Classic Tweens to create motion with symbol instances. In this current section, we will work with a starter document to help us explore using symbol instances with Motion Tweens.

Motion Tweens work very similarly to Classic Tweens in that they are both used to animate symbol instances and not shapes. A lot differs between the two as well – both in how they are created and the various properties available to us when using them.

Note

Classic Tweens used to be called Motion Tweens before “Motion Tweens” were introduced to Flash Professional. When that happened, they were given the “classic” moniker and are now known as Classic Tweens.

We’ll have a look at all of this, but first, we’ll get acquainted with the start document, which already includes a number of assets to animate.

Examining the Starter File

I have designed a set of scenic assets with Adobe Fresco...