Book Image

Mastering Adobe Animate 2023 - Third Edition

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2023 - Third Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Part 1: Getting Up to Speed
5
Part 2: Animating with Diverse Techniques
11
Part 3: Exploring Additional Capabilities

Part 3: Exploring Additional Capabilities

For the final part, we will focus less on motion design and instead explore some advanced concepts and techniques associated with specific target platforms, such as using JavaScript to program a web-based generative art application using nothing but code. We will follow this by taking a hybrid approach to developing web-based games using a mixture of designer and developer tools within the software. We then explore some additional platforms for crafting interactive virtual reality experiences. Following this, we make use of Adobe AIR and ActionScript to write a fully functional application for desktop and mobile devices. We will then wrap up by having a look at how to extend Animate’s capabilities through the creation of custom in-app tutorials, internal scripting, and the use of third-party extensions.

This part comprises the following chapters:

  • Chapter 9, Making Interactive Art with Creative Coding Techniques
  • ...