Book Image

Mastering Adobe Animate 2023 - Third Edition

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2023 - Third Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Part 1: Getting Up to Speed
5
Part 2: Animating with Diverse Techniques
11
Part 3: Exploring Additional Capabilities

What this book covers

Chapter 1, Exploring Adobe Animate, provides background and context around the history and capabilities of the software. We’ll also take a look at all the new features available in Animate 2023 and even jump right into creating animation with a quickstart project.

Chapter 2, Creating and Animating Shapes, covers the fundamentals of Animate drawing and tweening workflows, including the creation of content with various vector shape tools and the use of related tweening mechanisms within the software.

Chapter 3, Animating with Symbols, Classic Tweens, and Motion Tweens, explores the use of symbols and symbol instances within Animate and covers how to apply motion to symbol instances with classic and motion tweens, along with the application of easing presets.

Chapter 4, Enhancing Animations Using Advanced Layers Mode, dives into an exploration of the Advanced Layers mode and uses the document camera as a means to animate an entire scene that is otherwise fairly static. We even tap into layer depth manipulation and the use of layer effects and filters.

Chapter 5, Setting Up Characters Using Layer Parenting, further explores Advanced Layers mode and the ability to rig character animations across layers using layer parenting mechanisms. We’ll also see how to create automated lip-sync animations through the power of Adobe Sensei!

Chapter 6, Physical Motion with Inverse Kinematics, explores a more refined and controlled way of rigging an armature through the use of the Bone tool and IK armatures with full joint constraints and the management of poses across the timeline. We’ll also see how to share completed rigs and related assets through the use of Animate Asset files and the Assets panel.

Chapter 7, Creating and Manipulating Warped Objects, expands on rigging concepts explored in the previous two chapters with the introduction of the Asset Warp tool, mesh deformations, and animating these changes through the use of warped objects.

Chapter 8, Modern Rigging Techniques, explores additional aspects of Warped Objects in the creation of armatures that consist of hard bones, soft bones, and flexi bones as part of brand-new, modern rigging workflows.

Chapter 9, Making Interactive Art with Creative Coding Techniques, is an all-new chapter for the third edition of this book, in which we develop a small, web-based generative art program using nothing but JavaScript code and the CreateJS libraries available within HTML5 Canvas documents.

Chapter 10, Developing Web-Based Games, explores the construction of a playable web-based game targeting HTML5 Canvas using CreateJS JavaScript libraries as we build out the logic for our entire game bit by bit across the timeline and through the use of global scripts.

Chapter 11, Producing Virtual Reality Content, explores the VR document types within Animate through the assembly of fully interactive virtual reality environments using scenes, textures, and additional imported assets.

Chapter 12, Building Apps for Desktop and Mobile, focuses on the AIR document type, through which we will build a small utility application for browsing photographs using ActionScript 3.0 as a programming language and the Adobe AIR SDK as a development platform for desktop and mobile platforms.

Chapter 13, Extending Adobe Animate, examines a set of options available to extend Adobe Animate through the creation and execution of custom in-app tutorials, the use of the JavaScript API to automate actions, and an overview of the Custom Platform Support Development Kit.