Book Image

Mastering Adobe Animate 2023 - Third Edition

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2023 - Third Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations. In this third edition, you’ll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements. By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Part 1: Getting Up to Speed
5
Part 2: Animating with Diverse Techniques
11
Part 3: Exploring Additional Capabilities

Enhancing Animations Using Advanced Layers Mode

In the previous chapter, we spent time working on the creation of symbols and the animation of symbol instances through the use of both Classic Tweens and Motion Tweens.

In this chapter, we will examine the Camera, Layer Depth, and Layer Effects. All these features rely on the Advanced Layers mode, and some require the use of ActionScript 3.0 as a document type. Using these features, we can create some pretty amazing parallax animations by making just a few alterations to the depth of our layers and by manipulating the document-level Camera. In the following sections, we’ll explore various properties and workflows associated with the camera and learn how to animate smoothly between various camera states. Once that has been covered, we’ll learn how to apply filters, effects, and blend modes across entire layers within our animation.

After reading this chapter, you will learn about the following:

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