Book Image

Reinforcement Learning Algorithms with Python

By : Andrea Lonza
Book Image

Reinforcement Learning Algorithms with Python

By: Andrea Lonza

Overview of this book

Reinforcement Learning (RL) is a popular and promising branch of AI that involves making smarter models and agents that can automatically determine ideal behavior based on changing requirements. This book will help you master RL algorithms and understand their implementation as you build self-learning agents. Starting with an introduction to the tools, libraries, and setup needed to work in the RL environment, this book covers the building blocks of RL and delves into value-based methods, such as the application of Q-learning and SARSA algorithms. You'll learn how to use a combination of Q-learning and neural networks to solve complex problems. Furthermore, you'll study the policy gradient methods, TRPO, and PPO, to improve performance and stability, before moving on to the DDPG and TD3 deterministic algorithms. This book also covers how imitation learning techniques work and how Dagger can teach an agent to drive. You'll discover evolutionary strategies and black-box optimization techniques, and see how they can improve RL algorithms. Finally, you'll get to grips with exploration approaches, such as UCB and UCB1, and develop a meta-algorithm called ESBAS. By the end of the book, you'll have worked with key RL algorithms to overcome challenges in real-world applications, and be part of the RL research community.
Table of Contents (19 chapters)
Free Chapter
1
Section 1: Algorithms and Environments
5
Section 2: Model-Free RL Algorithms
11
Section 3: Beyond Model-Free Algorithms and Improvements
17
Assessments

Summary

In this chapter, we went further into RL algorithms and talked about how these can be combined with function approximators so that RL can be applied to a broader variety of problems. Specifically, we described how function approximation and deep neural networks can be used in Q-learning and the instabilities that derive from it. We demonstrated that, in practice, deep neural networks cannot be combined with Q-learning without any modifications.

The first algorithm that was able to use deep neural networks in combination with Q-learning was DQN. It integrates two key ingredients to stabilize learning and control complex tasks such as Atari 2600 games. The two ingredients are the replay buffer, which is used to store the old experience, and a separate target network, which is updated less frequently than the online network. The former is employed to exploit the off-policy...