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Learning Libgdx Game Development
Andreas Oehlke is a professional software engineer and a computer scientist who feels very much at home on any Linux/Unix machine. He holds a Bachelor's degree in Computer Science and loves to assemble and disassemble software and hardware alike. An exorbitant affinity for electronics and computers has always been his trademark. His hobbies include game and web development, programming in general (software design and new languages), programming embedded systems with microcontrollers, playing sports, and making music.
He currently works full-time as a software engineer for a German financial institution. Furthermore, he has worked as a consultant and a game developer in San Francisco, CA. In his spare time, he provides his expertise to a German startup called Gamerald (http://www.gamerald.com/).
I want to thank my parents, Michael and Sigrid, and my brother Dennis for their constant and invaluable support, which definitely kept me on the go while writing this book. I also want to thank my close friends for giving me lots of helpful feedback, notably Sascha Björn Bolz with regard to providing the artwork for Canyon Bunny. Last but not least, I want to thank Klaus "keith303" Spang for providing the music track as well as the whole team from Packt Publishing, including all the numerous reviewers involved, for their great work in producing a high quality book.
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