Book Image

Cocos2d-x Cookbook

By : Akihiro Matsuura
Book Image

Cocos2d-x Cookbook

By: Akihiro Matsuura

Overview of this book

Table of Contents (18 chapters)
Cocos2d-x Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 1. Getting Started with Cocos2d-x

In this chapter, we're going to install Cocos2d-x and set up the development environment. The following topics will be covered in this chapter:

  • Setting up our Android environment

  • Installing Cocos2d-x

  • Using the Cocos command

  • Building the project using Xcode

  • Building the project using Eclipse

  • Implementing multi-resolution support

  • Preparing your original game