Index
A
- acceleration sensor
- using / Using the acceleration sensor, How it works...
- used, for modifying gravity / Changing gravity by using the acceleration sensor, How to do it...
- actions
- creating / Creating actions
- controlling / Controlling actions
- sequencing / Sequencing actions
- spawning / Spawning actions
- repeating / Repeating actions
- reversing / Reversing actions
- functions, calling with / Calling functions with actions, How it works...
- easing / Easing actions
- anchor points
- setting / Setting anchor points
- Android environment
- setting up / Getting ready, How to do it...
- Android NDK
- URL / Getting ready
- installing / How to do it...
- animations
- creating / Creating animations, How it works..., There's more...
- Apache ANT
- URL, for downloading / Getting ready
- installing / How to do it...
- Arcade, in dafont
- reference link / Getting ready
- assets / How it works...
- AssetsManagerExtension / How it works...
- AudioEngine
- used, for playing background music / Playing background music and a sound effect by using AudioEngine, Getting ready, There's more...
- used, for playing sound effect / Playing background music and a sound effect by using AudioEngine, Getting ready, There's more...
B
- background music
- playing / Playing background music, How it works...
- pausing / Pausing and resuming background music, How it works...
- resuming / Pausing and resuming background music, How it works...
- playing, AudioEngine used / Playing background music and a sound effect by using AudioEngine, Getting ready, There's more...
- balance
- controlling / Controlling volume, pitch, and balance, How it works...
- batch node
- using / Using a batch node, How it works..., There's more...
- Bezier curve
- drawing / Drawing a Bezier curve
- bitmap font labels
- creating / Creating bitmap font labels, How it works..., There's more...
- buttons
- creating / Creating buttons, How to do it..., How it works...
C
- C++
- building, in NDK / There's more...
- checkboxes
- creating / Creating checkboxes, How to do it..., How it works..., There's more...
- circles
- drawing / Drawing circles
- Cocos2d-x
- about / Introduction
- URL / Getting ready
- installing / Getting ready, How to do it..., How it works...
- cocos command
- using / Using the Cocos command, How to do it..., How it works...
- compile command / There's more...
- deploy command / There's more...
- cocos run command, parameters
- --portrait / There's more...
- --ios-bundleid / There's more...
- collisions
- detecting / How it works..., There's more..., Detecting collisions, How to do it..., How it works...
D
- 3D modals
- using / Using 3D modals, How to do it..., How it works...
- DelayTime action / DelayTime, How it works...
- dot
- drawing / Drawing a dot
- dpi
- about / Getting dpi
- obtaining / How to do it...
- DrawNode / How it works...
- drop shadow effect
- Label, creating with / Drop shadow
E
- easing
- about / Easing actions
- easing types
- EaseIn / How it works...
- EaseOut / How it works...
- EaseInOut / How it works...
- EaseExponentialIn / How it works...
- EaseSineIn / How it works...
- EaseElasticIn / How it works...
- EaseBounceIn / How it works...
- EaseBackIn / How it works...
- Eclipse
- project, building by / Getting ready, How to do it..., How it works...
- Eclipse ADT, with Android SDK
- URL / Getting ready
- effects
- scenes, transitioning with / Transitioning scenes with effects, How it works..., There's more...
- encrypted sprite sheets
- encrypted SQLite files
- encrypted zip files
F
- functions
- calling, with actions / Calling functions with actions, How it works...
G
- glow effect
- Label, creating with / Glow
- Glyph Designer
- using / Using Glyph Designer, How to do it..., How it works..., There's more…
- URL / Getting ready
- gravity
- modifying, acceleration sensor used / Changing gravity by using the acceleration sensor, How it works...
H
- HTTP
- networking with / Networking with HTTP, How it works...
I
- installation, Cocos2d-x / Getting ready, How to do it..., How it works...
J
- Java
- installing / How to do it...
- JNI (Java Native Interface) / Using native code
- joints
- using / Using joints, How to do it..., How it works..., There's more…
- PhysicsJointFixed / There's more…
- PhysicsJointLimit / There's more…
- PhysicsJointPin / There's more…
- PhysicsJointDistance / There's more…
- PhysicsJointSpring / There's more…
- PhysicsJointRotarySpring / There's more…
- PhysicsJointRotaryLimit / There's more…
- PhysicsJointRatchet / There's more…
- PhysicsJointGear / There's more…
- PhysicsJointMotor / There's more…
- json files
- using / Using .json files, There's more...
L
- Label
- creating, with drop shadow effect / Drop shadow
- creating, with outline effect / Outline
- creating, with glow effect / Glow
- labels
- system font labels, creating / Creating system font labels, How it works...
- true type font labels, creating / Creating true type font labels, How it works...
- creating, TTFConfig used / There's more...
- bitmap font labels, creating / Creating bitmap font labels, How it works..., There's more...
- layers
- creating / Creating layers, How it works...
- line break
- about / Line break
- lines
- drawing / Drawing lines
- list views
- creating / Creating list views, How to do it..., How it works...
- loading bars
- creating / Creating loading bars, How to do it..., How it works...
M
- makeSprite / Getting ready
- max texture size
- obtaining / Getting the maximum texture size, There's more…
- menus
- creating / Creating menus, How to do it..., How it works..., There's more...
- modal layer
- creating / Creating modal layers, How to do it..., How it works...
- movies
- playing / Playing movies, How to do it..., How it works...
- multi resolution support
- implementing / Implementing multi-resolution support, How to do it…, How it works…
N
- native code
- NDK
- C++, building in / There's more...
- networking
- with HTTP / Networking with HTTP, How it works...
- Node class
- properties / There's more...
O
- object property
- obtaining, in tiled map / Getting the property of the object in the tiled map, How to do it..., How it works...
- observer pattern
- original game
- preparing / Preparing your original game, How to do it…, How it works…
- original transitions
- making, for replacing scenes / Making original transitions for replacing scenes, How to do it..., How it works..., There's more...
- making, for popping scenes / Making original transitions for popping scenes, How to do it..., How it works...
- outline effect
- Label, creating with / Outline
P
- page views
- creating / Creating page views, How it works...
- physics
- about / Introduction
- PhysicsContact
- events / How it works...
- Physics Editor
- using / Using Physics Editor, How to do it..., How it works...
- URL / Getting ready
- physics engine
- Physics Engine
- about / Using Physics Editor
- pitch
- controlling / Controlling volume, pitch, and balance, How it works...
- platform
- processing, modifying by / Changing the processing using the platform, There's more…
- plist files
- using / Using .plist files, How it works...
- polygon
- drawing / Drawing a polygon
- position
- obtaining, of sprite / How to do it...
- processing
- modifying, by platform / Changing the processing using the platform, There's more…
- project
- building, by Xcode / Getting ready
- building, by Eclipse / Getting ready, How to do it..., How it works...
R
- RapidJSON / Using .json files
- rectangles
- drawing / Drawing rectangles
- Repeat action / How it works...
- RepeatForver action / How it works...
- resolution policy
- EXACT_FIT / How it works…
- NO_BORDER / How it works…
- SHOW_ALL / How it works…
- FIXED_HEIGHT / How it works…
- FIXED_WIDTH / How it works…
- resource files
- selecting, for usage / Selecting resource files, How to do it...
- managing / Managing resource files, How to do it..., How it works...
- rich text
- creating / Creating rich text, Drop shadow, Glow, How it works...
S
- scenes
- about / Introduction
- creating / Creating scenes, How to do it..., How it works...
- transitioning between / Transitioning between scenes, How it works...
- transitioning, with effects / Transitioning scenes with effects, How it works..., There's more...
- screen
- keeping on / Keeping the screen on, How it works...
- scroll views
- creating / Creating scroll views, How it works...
- Sequence action / How it works...
- shadow color
- modifying / There's more...
- shape
- drawing / Drawing a shape
- SimpleAudioEngine / There's more...
- size
- obtaining, of sprite / How to do it...
- sliders
- creating / Creating sliders, How to do it..., How it works...
- sound effect
- playing / Playing a sound effect
- playing, AudioEngine used / Playing background music and a sound effect by using AudioEngine, Getting ready, There's more...
- sound effects
- resuming / Pausing and resuming sound effects, How it works...
- pausing / Pausing and resuming sound effects, How it works...
- Spawn action / How it works...
- sprite rectangle
- obtaining / Rectangle
- sprites
- about / Introduction
- creating / Creating sprites, How to do it..., How it works...
- creating, static coordinate used / There's more...
- position, obtaining / Getting the sprite's position and size
- size, obtaining / Getting the sprite's position and size
- manipulating / Manipulating sprites
- moving / Move
- scaling / Scale
- preparing, for jump / Jump
- rotating / Rotate
- blinking / Blink
- fading / Fade
- skewing / Skew
- code tint / Tint, How it works...
- sprites, properties
- Rotate / Rotate
- Scale / Scale
- Skew / Skew
- Color / Color
- Opacity / Opacity
- Visibility / Visibility, How it works...
- SQLite
- using / Using SQLite, How to do it..., How it works...
- URL / Getting ready
- static coordinate
- used, for setting sprites / There's more...
- string
- updating, after label creation / There's more...
- system font labels
- creating / Creating system font labels, How it works...
T
- text alignment
- specifying / Text align
- text fields
- creating / Creating text fields, How to do it..., How it works...
- texture atlas
- Texture Packer
- using / Using Texture Packer, How to do it..., How it works...
- URL / Getting ready
- using, on command / There's more…
- tiled map
- object property, obtaining in / How to do it..., How it works...
- Tiled Map Editor
- using / Using Tiled Map Editor, How to do it..., How it works..., There's more…
- URL / Getting ready
- transition class
- properties / How it works...
- Transition Class
- TransitionRotoZoom / How it works...
- TransitionJumpZoom / How it works...
- TransitionMoveInL / How it works...
- TransitionSlideInL / How it works...
- TransitionShirinkGrow / How it works...
- TransitionFlipX / How it works...
- TransitionZoomFlipX / How it works...
- TransitionFlipAngular / How it works...
- TransitionZoomFlipAngular / How it works...
- TransitionFade / How it works...
- TransitionCrossFade / How it works...
- TransitionTurnOffTiles / How it works...
- TransitionSplitCols / How it works...
- TransitionSplitRows / How it works...
- TransitionFadeTR / How it works...
- TransitionFadeUp / How it works...
- TransitionPageTurn / How it works...
- TransitionProgressRadialCW / How it works...
- Transition class
- properties / How it works...
- triangle
- drawing / Drawing a triangle
- true type font labels
- creating / Creating true type font labels, How it works...
- TTFConfig
- used, for creating labels / There's more...
V
- volume
- controlling / Controlling volume, pitch, and balance, How it works...
W
- wxSqlite3 project
- URL / Getting ready
X
- .xml files
- using / Using .xml files, How to do it...
- Xcode
- project, building by / Getting ready, How to do it...