Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices.
With this book, we aim to provide you with a detailed guide to create 2D games with Cocos2d-x from scratch. You will learn everything, from the fundamental stage, all the way up to an advanced level. We will help you successfully create games with Cocos2d-x.
Chapter 1, Getting Started with Cocos2d-x, covers the installation process for Cocos2d-x, also teaches you how to create a project, and talks about how to build a project for multi-platform.
Chapter 2, Creating Sprite, teaches you to create the sprites, animations and actions.
Chapter 3, Working with Labels, shows how to display the strings, and create labels.
Chapter 4, Building Scenes and Layers, teaches you to create scenes and layers, and how to change the scenes.
Chapter 5, Creating GUIs, talks about creating the GUI parts such as button and switches that are essential to a game.
Chapter 6, Playing Sounds, gives information on playing the background music and sound effects.
Chapter 7, Working with Resource files, teaches you how to manage the resource files, also talks about how to using the database.
Chapter 8, Working with Hardware, guides you on how to access native features.
Chapter 9, Controlling Physics, tells you how to use physics on sprites.
Chapter 10, Improving Games with Extra Features, teaches you to use extra features on Cocos2d-x, and using various tools.
Chapter 11, Taking Advantages, talks about using practical tips on games, and improving the games.
You will need a Mac that runs on OS X 10.10 Yosemite. Most of the tools that we will use throughout this book are free to download and try. We've explained how to download and install them.
If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are the prerequisites for this book.
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