Book Image

JMonkeyEngine 3.0 Cookbook

By : Rickard Eden
Book Image

JMonkeyEngine 3.0 Cookbook

By: Rickard Eden

Overview of this book

Table of Contents (17 chapters)
jMonkeyEngine 3.0 Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Taking Our Game to the Next Level

In this chapter, we'll cover the following topics:

  • Creating a muzzle flash using ParticleEmitter

  • Creating a trigger system

  • Creating a timer trigger

  • Adding an interaction trigger

  • Controlling AI with triggers

  • Creating a dynamic skybox with a moving sun

  • Improving a scene with postprocessing filters

  • Performing complex movements with MotionPaths

  • Cutscenes using cinematics

  • Using a positional audio and environmental effects