Book Image

JMonkeyEngine 3.0 Cookbook

By : Rickard Eden
Book Image

JMonkeyEngine 3.0 Cookbook

By: Rickard Eden

Overview of this book

Table of Contents (17 chapters)
jMonkeyEngine 3.0 Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Cutscenes using cinematics


The previous recipe explored the possibilities of using MotionPaths to move objects around. One step up from that and a way to organize many events in a sequence is cinematics. It can be used both to create in-game scripted events and advanced cutscenes. The power of a well-scripted in-game event should not be underestimated but neither should the time it takes to get one right.

In this recipe, we'll explore the possibilities of the Cinematics system by creating a cutscene using content that we have created before.

Getting ready

Some basic knowledge of MotionPaths and MotionEvents is required. Checking out the Performing complex movements with MotionPath recipe should provide enough information to get started. A new class that is introduced is the Cinematic class. This works as a sequencer or manager of many events firing them at set times. The events don't just have to be MotionEvents but could be AnimationEvents dealing with skeleton-based animations, SoundEvents...