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  • Book Overview & Buying Learning LibGDX Game Development- Second Edition
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Chapter 9. Screen Transitions

In this chapter, you will learn about screen transitions, a technique to create a smooth user experience, while switching from one screen to another over a certain period of time. You will be introduced to a technique known as Render to Texture (RTT) that allows easy composition of two individually rendered screens. Normally, transition effects make use of linear and nonlinear interpolation to create interesting and natural-looking results. LibGDX provides a class that implements a wide variety of common interpolation algorithms, which are suitable not only for transition effects but also for any values that should follow a certain behavior over time.

Moreover, in Chapter 7, Menus and Options, you learned how to create and manage several screens that can be shown and hidden using LibGDX's Game class. We will expand on this idea in this chapter by adding a feature to use transition effects for switching our screens. With reference to our game,...

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Learning LibGDX Game Development- Second Edition
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