Book Image

Learning LibGDX Game Development- Second Edition

Book Image

Learning LibGDX Game Development- Second Edition

Overview of this book

Table of Contents (21 chapters)
Learning LibGDX Game Development Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Juwal Bose is a game developer, game designer, and technology consultant from the incredibly beautiful state of Kerala in India. He is an active figure in social media and game development SIGs and never misses a chance to speak at technical conferences and BarCamps. He conducts technical workshops for engineering students at professional colleges as part of open source initiatives. Juwal is the Director at Csharks Games and Solutions Pvt. Ltd., where he manages research and development as well as training and pipeline integration in his area of expertise.

He has been developing games since 2004 using multiple technologies, including ActionScript, Objective-C, Java, Unity, LibGDX, Cocos2D, OpenFL, Unity, and Starling. His team has created more than 400 games to date, and many of the job management games are listed at the top of leading portals worldwide. He has been part of the development of more than 20 LibGDX games primarily for the Android platform.

Juwal writes game development tutorials for GameDevTuts+ and manages the blog of Csharks' games. His isometric tutorial for GameDevTuts+ was well received and is considered a thorough guide to developing tile-based isometric games. Juwal has written LibGDX Game Development Essentials, Packt Publishing, and reviewed a couple of books as well. The first book he had written, Starling Game Development Essentials, Packt Publishing, is based on another exceptional cross-platform game development framework called Starling.

Juwal is a voracious reader and likes to travel. His future plans also include writing fiction.

Yunkun Huang is a senior software engineer with more than 7 years of experience in Java development. His research interests include game development, swarm intelligence, automated trading, and enterprise application development.

He works for ThoughtWorks as a Java developer now. For more information about his background and research, you can visit his home page http://www.huangyunkun.com/.

Stéphane Meylemans has a bachelor's degree in information technology. He worked in web development for 8 years and then decided to move on to game development (mobile and desktop). He has learned Unreal Engine and Unity Game development and is currently working on a LibGDX-based point n click adventure game for which he is writing the story.

Chris Moeller is a founder of the game studio Ackmi Design and Engineering. He has been building computers since the age of 9 and has been programming for more than 10 years. He has had the opportunity to work for software companies as a PHP developer, Java QA engineer, and a Flash developer, and he currently works primarily in Java on LibGDX-based applications.

He has been an enthusiastic gamer for most of his life and loves many of John Carmack's and early Blizzard games. From these inspirations, he has created many games and game prototypes in several different programming languages. He writes game programming tutorials on his blog at http://chris-moeller.blogspot.in/, and most of his new games can be found on his company website at http://ackmi.com/, which he runs with his wife, Megan.