Book Image

Unreal Engine 4 Game Development Essentials

By : Satheesh PV, Satheesh P.V
Book Image

Unreal Engine 4 Game Development Essentials

By: Satheesh PV, Satheesh P.V

Overview of this book

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Table of Contents (19 chapters)
Unreal Engine 4 Game Development Essentials
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Exporting and importing


We will now cover how to export and import a mesh into Unreal.

Exporting

Exporting a mesh is a pretty straightforward process. You can export multiple meshes in a single FBX file or export each mesh individually. Unreal importer can import multiple meshes as separate assets or combine them as a single asset by enabling the Combine Meshes option at import time.

In the following screenshot, you can see that I have selected both the collision mesh and the model for exporting:

Note

Smoothing Groups should be turned on when exporting, otherwise Unreal Engine will show a warning when importing.

Importing

Importing a mesh into Unreal is simple. There are three ways you can import. They are explained here.

Context menu

You can right-click inside Content Browser and select Import to <Your folder name>.

Drag and drop

As the name states, you can easily drag a FBX or OBJ model from Windows Explorer to Content Browser to import.

Content Browser import

Content Browser has an Import...