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Book Overview & Buying
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Table Of Contents
Learning C++ by creating games with UE4
By :
Learning C++ by creating games with UE4
By:
Overview of this book
If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Table of Contents (14 chapters)
Preface
1. Coding with C++
2. Variables and Memory
3. If, Else, and Switch
4. Looping
5. Functions and Macros
6. Objects, Classes, and Inheritance
7. Dynamic Memory Allocation
8. Actors and Pawns
9. Templates and Commonly Used Containers
10. Inventory System and Pickup Items
11. Monsters
12. Spell Book
Index