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  • Book Overview & Buying Android Game Programming By Example
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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

Chapter 3. Tappy Defender – Taking Flight

We are now ready to quickly add a lot of new objects and some features as well. By the end of this chapter, we will be really close to a playable game. We will detect the player touching the screen, so he can control the spaceship. We will add virtual boosters to our SpaceShip class to move the ship up and down and increase the speed.

We will then detect the resolution of the Android device and use it to do things like prevent the player boosting off the screen, and to detect when our enemies need to respawn.

We will create a new EnemyShip class, which will represent the suicidal enemies. We will also see how we can easily spawn and then control them without changing any of the logic from the control part of our code.

We will add a scrolling effect by adding a SpaceDust class and spawning dozens of them to make it look like the player is whizzing through space.

Finally, we will learn about, and implement, collision detection so we know...

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Android Game Programming By Example
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