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  • Book Overview & Buying Android Game Programming By Example
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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

Eye candy


The next three sections in this chapter will be purely aesthetic. We will add a whole bunch of different tile graphics with matching classes so that we can use a whole lot more artistic license to make our levels more interesting. The difference between the tiles will be purely visual, but it will be fairly simple to make them more functional than that.

For example, we can easily detect collision with a snow tile and have the player keep moving briefly after stopping to simulate skidding, or perhaps; the concrete tile can allow the player to move faster and therefore change the way we design big jumps and so on. The point is that you don't have to just copy paste the classes as they will be presented here.

We will also add some completely aesthetic props: mine carts, boulders, stalactites, and more. There will be no collision detection for these objects. They will allow the level designer to make the levels more visually interesting.

Tip

It would be simple to make these aesthetics...

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83
Tech Concepts
36
Programming languages
73
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Android Game Programming By Example
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