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  • Book Overview & Buying Android Game Programming By Example
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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

Player input


First, let's add some methods in the Player class that our input controller will be able to call, then manipulate the variables that the Player class's update method uses to move around.

We already played with the isPressingRight variable, and also have an isPressingLeft variable. Furthermore, we want to be able to jump. If you take a look at the Player class's update method, we already have the code to handle these situations. We just need the player to be able to initiate the movements via touches to the screen.

Our previous button layout design and the code we have written so far, suggests a method for going left, a method for going right, and a method for jumping.

You will also note that we pass a copy of SoundManager into the startJump method, which allows us to play a neat retro jumping sound, if the jump attempt is successful. Add these three new methods to the Player class:

public void setPressingRight(boolean isPressingRight) {
        this.isPressingRight = isPressingRight...
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Tech Concepts
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Programming languages
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Android Game Programming By Example
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