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  • Book Overview & Buying Android Game Programming By Example
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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
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12
Index

Chapter 7. Platformer – Guns, Life, Money, and the Enemy

In this chapter, we will do many things. First, we will build a machine gun with a variable rate of fire and have it shoot bullets. Then, we will introduce pickups or collectibles. These give the player something to scavenge for while trying to escape into the next level.

Then, just as Bob was beginning to think that his life was a blissful one of grass and collectibles, we will build two adversaries for him to outsmart or kill. A homing drone and a patrolling guard. We will easily be able to add all these things into our level designs.

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83
Tech Concepts
36
Programming languages
73
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Android Game Programming By Example
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