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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

Chapter 9. Asteroids at 60 FPS with OpenGL ES 2

Welcome to the final project. Over the course of the next three chapters, we will build an Asteroids-like game using the OpenGL ES 2 graphics API. If you are wondering exactly what OpenGL ES 2 is, then we will discuss the details later in this chapter.

We will build a very simple but fun and challenging game, where we can draw and animate hundreds of objects at a time, even on quite old Android devices.

With OpenGL, we will take our drawing efficiency to a much higher level, and with some not-too-tricky math, our movement and collision detection will be greatly enhanced compared to our previous projects.

By the end of this chapter, we will have a basic working OpenGL ES 2 engine drawing our simple but temporarily static spaceship to the screen; at 60 FPS or higher.

Tip

If you have never seen or played the '80s arcade hit (released in November 1979) Asteroids, why not go and check out a clone of it or a video now?

Free web game at...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Android Game Programming By Example
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