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  • Book Overview & Buying Blender 3D By Example
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Blender 3D By Example

Blender 3D By Example

By : Romain Caudron, Pierre-Armand Nicq
3.9 (19)
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Blender 3D By Example

Blender 3D By Example

3.9 (19)
By: Romain Caudron, Pierre-Armand Nicq

Overview of this book

Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.
Table of Contents (12 chapters)
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11
Index

Chapter 3. Alien Character – Base Mesh Creation and Sculpting

In this chapter, you will discover a new way of modeling 3D objects with the powerful sculpting tools of Blender.

We will start with an overview of the sculpting process including brush settings and how to optimize the viewport. We will then create a base mesh with an amazing tool that Blender offers called the Skin modifier, which follows the concept art of an alien character.

Afterwards, we will sculpt the character using the tools that we had previously introduced and learn more about their usage in the different cases that are required for our character.

As sculpting is an artistic process, you will also learn about proportions and anatomy.

Let's jump to another planet! This chapter will cover the following topics:

  • Understanding the sculpting process
  • Optimizing the viewport
  • Learning about and using brushes
  • Creating a base mesh with the Skin modifier
  • Using Dyntopo
  • Understanding the basics of anatomy and proportions...
CONTINUE READING
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Blender 3D By Example
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