Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Blender 3D By Example
  • Table Of Contents Toc
  • Feedback & Rating feedback
Blender 3D By Example

Blender 3D By Example

By : Caudron, Pierre-Armand Nicq
3.9 (19)
close
close
Blender 3D By Example

Blender 3D By Example

3.9 (19)
By: Caudron, Pierre-Armand Nicq

Overview of this book

Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.
Table of Contents (12 chapters)
close
close
11
Index

Skinning


Skinning is a very important step in the setup of a character for animation that will allow us to deform a mesh parented to a rig. It should be noted that the term skinning is not directly used in Blender. In Blender, you will generally find the term "Weight" designating the influence that a bone has on the geometry. It is often a long and delicate step, but fortunately, Blender allows us to perform an automatic skinning that is already very clean and quick. This is one of the most efficient skinning algorithms.

Before skinning our character, just as a reminder, we must determine which bones will deform the mesh and which not. This will be done as follows:

  1. We will verify whether the Deform option is unchecked for all deforming bones (Properties | Bone | Deform).

  2. In the Object Mode, we will select the mesh of the Rat Cowboy, then the Armature, and we will make them child and parent (press Ctrl + P and select With Automatic Weight).

A nice skinning has been done for us. You can make a...

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Blender 3D By Example
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon