Book Image

Blender 3D By Example

Book Image

Blender 3D By Example

Overview of this book

Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Preface

Welcome to the wonderful world of Blender! This book will guide you through the majority of the 3D tools and techniques by creating four concrete projects. Blender is a very powerful and Open Source software, that is, it is totally free. You can even sell your productions with this! This is a very good alternative to other famous 3D solutions.

One of Blender's strengths is that it can cover any multimedia productions such as animation movies, games, or commercials. Moreover, Blender is very stable, frequently updated, available anywhere around the world with an internet connection, and it is lightweight. The Blender Foundation, which is in charge of the official development of the software, often produces short films that are entirely made with Blender. The last one was the amazing film, Cosmos Laundromat, which proved us again that Blender is capable of meeting the needs of an ambitious professional production. During the production of these short films, the software evolved with new tools and optimizations.

Despite the fact that Blender is an amazing program with tremendous possibilities, it is nothing more than a tool that will help you to realize an idea or a project. It is important to work on the artistic aspect of your creations. That's why this book will not just cover the technical dimensions of the software.

With a little bit of practice, Blender will be very efficient in terms of productivity and artistic freedom, so don't worry, you have made a good choice! This book will give you everything you need to start creating your own 3D projects.

We hope that you will enjoy reading this book as much as we have enjoyed writing it.

Good reading and trust yourself!

What this book covers

Chapter 1, Straight into Blender!, discovers the fundamentals of 3D creation and covers how to navigate in the Blender user interface.

Chapter 2, Robot Toy – Modeling of an Object, teaches the basic polygonal modeling tools of Blender. In this chapter, you will model a complete Robot Toy starting from a 2D concept.

Chapter 3, Alien Character – Base Mesh Creation and Sculpting, helps you to understand the sculpting tools of Blender while sculpting an alien character. In order to have the best result, this chapter provides an introduction to anatomy as well.

Chapter 4, Alien Character – Creating a Proper Topology and Transferring the Sculpt Details, covers how to create a clean version of the sculpted model that can be used for animation or game. Moreover, this chapter explains how to unwrap UVs so that a normal and ambient occlusion map can be baked.

Chapter 5, Haunted House – Modeling of the Scene, covers more advanced modeling tools such as curves, in order to model a full haunted house scene.

Chapter 6, Haunted House – Putting Colors on It, improves the haunted house scene using the texturing tools of Blender. Some techniques to produce hand painted tiled textures are explained as well.

Chapter 7, Haunted House – Adding Materials and Lights in Cycles, explains how lights work in order to light the scene. This chapter also provides a basic comprehension of the Cycles render engine and its node-based material creation process.

Chapter 8, Rat Cowboy – Learning to Rig a Character for Animation, covers the creation of a full bipedal rig by hand using bones, constraints, shape keys, and custom shapes.

Chapter 9, Rat Cowboy – Animate a Full Sequence, covers the preproduction stage of animation. Then after explaining the principles of animation, this chapter dives into the animation of a full sequence using the different tools that Blender has to offer.

Chapter 10, Rat Cowboy – Rendering, Compositing, and Editing, covers more advanced techniques to create a fur or a skin material. Then it explains how to polish and edit the sequence using the nodal composting and the editing tools of Blender.

What you need for this book

The only necessary thing to have is the last official release of Blender (2.75, at the time of writing). You can download it from http://www.blender.org/download. A pen tablet is highly recommended for Chapter 3, Alien Character – Base Mesh Creation and Sculpting.

Who this book is for

This book will provide beginners with the necessary skills and knowledge to create their own 3D projects with Blender. You don't need to have any previous experience in 3D in general, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects.

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We will rename this shader HouseRoof1."

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "We will click on the Use node button in order to work in the Node editor."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of.

To send us general feedback, simply e-mail , and mention the book's title in the subject of your message.

If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors.

Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the color images of this book

We also provide you with a PDF file that has color images of the screenshots/diagrams used in this book. The color images will help you better understand the changes in the output. You can download this file from https://www.packtpub.com/sites/default/files/downloads/5073OS_ColoredImages.pdf.

Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you could report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded to our website or added to any list of existing errata under the Errata section of that title.

To view the previously submitted errata, go to https://www.packtpub.com/books/content/support and enter the name of the book in the search field. The required information will appear under the Errata section.

Piracy

Piracy of copyrighted material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works in any form on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.

Please contact us at with a link to the suspected pirated material.

We appreciate your help in protecting our authors and our ability to bring you valuable content.

Questions

If you have a problem with any aspect of this book, you can contact us at , and we will do our best to address the problem.