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Blender 3D By Example

Blender 3D By Example

By : Caudron, Pierre-Armand Nicq
3.9 (19)
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Blender 3D By Example

Blender 3D By Example

3.9 (19)
By: Caudron, Pierre-Armand Nicq

Overview of this book

Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.
Table of Contents (12 chapters)
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11
Index

Why make a retopology?


The main goal of doing a retopology is to have a clean version of the sculpture with a good topology. It means that the mesh geometry needs to follow the shapes of the sculpture by defining proper edge loops. A good topology is also a must-have when you want to animate an object, and it's even more important when you are dealing with organic shapes. The muscles need to correctly bend, so this is why we are following them with edge loops. But, of course, we can't delimit each of the muscles, so we are thinking more about their overall form, treating them as groups, such as the pectorals muscles.

Another goal of a retopology is to have a less dense object. I don't know whether you have already made the mistake of entering into the Edit Mode of the alien sculpture, but if this is the case, you have seen a tremendous amount of polygons organized in a fancy way. Technically, the process will be as easy as adding new geometry that snaps to the sculpture. However, it could...

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Blender 3D By Example
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