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Book Overview & Buying
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Table Of Contents
Unreal Engine 4 Scripting with C++ Cookbook
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Visual Studio is an essential package for code editing when editing the C++ code for your UE4 game.
We're going to set up a C++ coding environment to build our UE4 applications. We'll download Visual Studio 2015, install it, and set it up for UE4 C++ coding.

You can compare editions of Visual Studio at https://www.visualstudio.com/en-us/products/compare-visual-studio-2015-products-vs.aspx. The Community Edition of Visual Studio is fully adequate for UE4 development purposes in this book.

The preceding screenshot shows a recommended minimum installation, with Common Tools for Visual C++ 2015, Git for Windows, and GitHub Extension for Visual Studio all checked. We will use the Git for Windows features in a later section in this chapter.

You can Sign in with your Microsoft account (the one you use to sign into Windows 10), or Sign up for a new account. After you've signed in or signed up, you will be able to sign into Visual Studio itself. It may seem odd to sign into a desktop code editing program, but your sign-in will be used for source control commits to your repositories. On first signing in to Visual Studio, you can select (one time only) a unique URL for your source code repositories as hosted on Visualstudio.com.
Visual Studio is an excellent editor, and you will have a fantastic time coding within it. In the next recipe, we'll discuss how to create and compile your own code.
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