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  • Book Overview & Buying Unreal Engine 4 Scripting with C++ Cookbook
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Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

By : Stephen Whittle, William Sherif
3.1 (7)
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Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

3.1 (7)
By: Stephen Whittle, William Sherif

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (14 chapters)
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13
Index

Unmanaged memory – using malloc( )/free( )


The basic way to allocate memory for your computer program in C (and C++) is by using malloc(). malloc() designates a block of the computer system's memory for your program's use. Once your program is using a segment of memory, no other program can use or access that segment of memory. An attempt to access a segment of memory not allocated to your program will generate a "segmentation fault", and represents an illegal operation on most systems.

How to do it...

Let's look at an example code that allocates a pointer variable i, then assigns memory to it using malloc(). We allocate a single integer behind an int* pointer. After allocation, we store a value inside int, using the dereferencing operator *:

// CREATING AND ALLOCATING MEMORY FOR AN INT VARIABLE i
int* i; // Declare a pointer variable i
i = ( int* )malloc( sizeof( int ) ); // Allocates system memory
*i = 0; // Assign the value 0 into variable i
printf( "i contains %d", *i ); // Use the variable...
CONTINUE READING
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