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Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

By : Stephen Whittle, William Sherif
3.1 (7)
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Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

3.1 (7)
By: Stephen Whittle, William Sherif

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (14 chapters)
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13
Index

Creating a new editor module

The following recipes all interact with editor mode-specific code and engine modules. As a result, it is considered good practice to create a new module that will only be loaded when the engine is running in editor mode so that we can place all our editor-only code inside it.

How to do it…

  1. Open your project's .uproject file in a text editor such as Notepad or Notepad++.
  2. Add the bolded section of the following to the file:
    {
      "FileVersion": 3,
      "EngineAssociation": "4.11",
      "Category": "",
      "Description": "",
      "Modules": [
        {
          "Name": "UE4Cookbook",
          "Type": "Runtime",
          "LoadingPhase": "Default",
          "AdditionalDependencies": [
            "Engine",
            "CoreUObject"
          ]
        },
        {
          "Name": "UE4CookbookEditor",
          "Type&quot...
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