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Unreal Engine 4 Scripting with C++ Cookbook
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When people are afraid that they'll forget the delete call for standard C++ objects they create, they often use smart pointers to prevent memory leaks. TSharedPtr is a very useful C++ class that will make any custom C++ object reference-counted—with the exception of UObject derivatives, which are already reference-counted. An alternate class
TWeakPtr is also provided for pointing to a reference-counted object with the strange property of being unable to prevent deletion (hence, "weak").

UObject and it's derivative classes (anything created with NewObject or ConstructObject) cannot use TSharedPtr!
If you don't want to use raw pointers and manually track deletes into your C++ code that does not use UObject derivatives, then that code is a good candidate for using smart pointers such as TSharedPtr, TSharedRef, and the like. When you use a dynamically allocated object (created using the keyword...
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