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  • Book Overview & Buying Unreal Engine 4 Scripting with C++ Cookbook
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Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

By : Stephen Whittle, William Sherif
3.1 (7)
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Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

3.1 (7)
By: Stephen Whittle, William Sherif

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (14 chapters)
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13
Index

Chapter 1. UE4 Development Tools

In this chapter, we will outline basic recipes for getting started in UE4 game development, and the basic tools that we use for creating the code that makes your game. This will include the following recipes:

  • Installing Visual Studio
  • Creating and building your first C++ project in Visual Studio
  • Changing the code font and color in Visual Studio
  • Extension – changing the color theme in Visual Studio
  • Formatting your code (Autocomplete settings) in Visual Studio
  • Shortcut keys in Visual Studio
  • Extended mouse usage in Visual Studio
  • UE4 – installation
  • UE4 – first project
  • UE4 – creating your first level
  • UE4 – logging with UE_LOG
  • UE4 – making an FString from FStrings and other variables
  • Project management on GitHub – getting your Source Control
  • Project management on GitHub – using the Issue Tracker
  • Project management on VisualStudio.com – managing the tasks in your project
  • Project management on VisualStudio.com – constructing user stories and tasks
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