Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

About the Reviewer

John Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams from just himself to over 70 in student, mod, and professional projects in different roles from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a bachelor of science in game design.

In addition to working at DigiPen Game Studios, John is currently a part of DigiPen's research and development branch in Singapore. He is also the lead instructor of the DigiPen-Ubisoft campus game programming program, instructing graduate-level students in an intensive, advanced game-programming curriculum. He also tutors and assists students on various subjects, including C#, C++, Unreal, Unity, and game design.

He has authored Unity 5.x Game Development Blueprints, Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, Mastering UDK Game Development, and coauthored UDK iOS Game Development Beginner's Guide, all by Packt Publishing. You can find more about him at http://johnpdoran.com.