Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Coding the Bat input handling

You probably remember we saw the onTouchEvent method in the Sub' Hunter project. It was provided by the Activity class. In this project, however, the input handling is not in the Activity class. If it were, we would need to somehow share values between the PongActivity and PongGame classes and things might get into a bit of a muddle. Fortunately, the onTouchEvent method is also provided by the SurfaceView class, which the PongGame class extends (inherits from).

This time, we will make our code a little bit more advanced to handle left, right, and stop as well as to trigger setting mPaused to false and start the game.

Important note

Even this more advanced touch handling code is still quite primitive compared to a professional game. We will increase the professionalism and effectiveness of our touch handling code in the final two projects. It is then left as an exercise for you to come back and improve the Pong game code.

Add all the code...