Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Getting started with Java arrays

You might be wondering what happens when we have a game with lots of variables or objects to keep track of. An obvious example is our current project. As another example, what about a game with a high score table with the top 100 scores?

We can declare and initialize 100 separate objects/variables like this:

Bullet bullet1;
Bullet bullet2;
Bullet bullet3;
//96 more lines like the above
Bullet bullet100;

Or taking the high score table situation, we might code this:

int topScore1;
int topScore2;
int topScore3;
//96 more lines like the above
int topScore100;

Straight away this can seem unwieldy, but what about when someone gets a new top score? We must shift the scores in every variable down one place. A nightmare begins:

topScore100 = topScore99;
topScore99 = topScore98;
topScore98 = topScore97;
//96 more lines like the above
topScore1 = score;

There must be a better way. When we have a whole array of variables, what we need is a...