Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Chapter 17: Manipulating Bitmaps and Coding the Snake Class

In this chapter, we will finish the Snake game and make it fully playable. We will put what we learned about the ArrayList class and enumerations to good use and we will properly see the benefit of encapsulating all the object-specific drawing code into the object itself. Furthermore, we will learn how to manipulate Bitmap instances so that we can rotate and invert them to face any way that we need them to.

Here is our to-do list for this chapter:

  • Rotating and inverting Bitmaps
  • Adding the sound effects to the project
  • Coding the Snake class
  • Finishing the game

Let's start with the theory part.