Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Chapter 20: More Patterns, a Scrolling Background, and Building the Player's Ship

This is one of the longest chapters in this book, and we have quite a bit of work as well as theory to get through before we can see the results of it on our device/emulator. However, what you will learn about and then implement will give you the ability to dramatically increase the complexity of the games you can build. Once you understand what an Entity-Component system is and how to construct game objects using the Factory pattern, you will be able to add almost any game object you can imagine to your games. If you bought this book not just to learn Java but because you want to design and develop your own video games, then this chapter onward is for you.

In this chapter, we will cover the following topics:

  • Looking more closely at the game objects and the problems their diversity causes
  • Introducing the Entity-Component pattern
  • Introducing the Simple Factory pattern
  • Every...