Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Saving, Loading, and Serializing Data

Every game you've ever played works with data, whether it's your player stats, game progress, or online multiplayer scoreboards. Your favorite game also manages internal data, meaning the programmers used hardcoded information to build levels, keep track of enemy stats, and write helpful utilities. In other words, data is everywhere.

In this chapter, we're going to start with how both C# and Unity handle the filesystem on your computer, and move on to reading, writing, and serializing our game data. Our focus is on working with the three most common data formats you'll likely come across: text files, XML, and JSON.

By the end of this chapter, you'll have a foundational understanding of your computer's filesystem, data formats, and basic read-write functionality. This will be the foundation you build your game data on, creating a more enriching and engaging experience for your players. You'll also be in...