Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2021 - Sixth Edition

By: Harrison Ferrone

Overview of this book

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
Table of Contents (18 chapters)
15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Index

Symbols

2D colliders

reference link 191

3D space

navigating, in Unity 248

working with 143

A

abstracting 116

access modifier 48

internal 49

private 49

protected 49

public 49

reference link 49

using 48, 49

access modifiers 272

constant properties 272, 273

read-only properties 272, 273

reference link 272

static keyword, using 273, 274

actions

debug delegate, creating 363, 364

delegates as parameter types 365, 366

delegating 362, 363

affordable items

searching 104

agent's destination

changing 260, 261, 262

animation

creating 160

creating, in Animation Window 162, 164, 165

creating, in code 160, 161, 162

curve 168

keyframes, recording 165, 166, 168

tangents 169, 170

animation curves

reference link 169

Animator window

reference link 160

Application.persistentDataPath

reference link 315

Area lights 159

arithmetic...