Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By: Zander Brumbaugh

Overview of this book

“I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games” -James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools “...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...” -Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games) “..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.” -Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you’ll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter ‘50 Cool Things to do in Roblox’ is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life
Table of Contents (15 chapters)
Free Chapter
Section I: Introduction to Roblox Development
Section II: Programming in Roblox
Section III: The Logistics of Game Production
Other Books You May Enjoy

Chapter 7

Q1. What are the Three Ms?

A: Mechanics, Monetization, and Marketing.

Q2. What is the basic game concept of a simulator?

A: Players start off basic or with poor tools, weapons, or abilities. Over time, after performing a simple task they can upgrade and become more powerful.

Q3. What is one of the greatest aspects of RP games in terms of engagement?

A: There is no defined end to the game, so users will often return for the gameplay, which is mostly social interactions.

Q4. What is something you should always avoid when implementing your monetization strategy?

A: Making your experience “pay-to-win,” that is, locking high-tier items behind a simple paywall.

Q5. What is a good level of advantage to be expected from Passes?

A: Mid- to upper-mid-tier range items, where the Pass serves more as a progression aid then an overall gameplay advantage.

Q6. What is a truly fair monetization option that may bring in less overall revenue...