Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By: Zander Brumbaugh

Overview of this book

“I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games” -James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools “...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...” -Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games) “..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.” -Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you’ll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter ‘50 Cool Things to do in Roblox’ is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life
Table of Contents (15 chapters)
Free Chapter
Section I: Introduction to Roblox Development
Section II: Programming in Roblox
Section III: The Logistics of Game Production
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Gaining a perspective about your early projects

Though the beginning of your development career may vary, one thing is typically standard: your first experience will not be number one on the popular page, and that’s okay! As frustrating as it may be that you are not granted the instant gratification everyone craves, this is the best outcome. Speaking from personal experience, maintaining a popular experience that is played by tens of thousands of players concurrently (or more) is quite stressful. It is best that new developers have time to gain additional experience in order to first get used to the platform before producing popular titles. Figure 1.1 depicts the thumbnail of my first game, Endure; it almost immediately tells an onlooker that the project was made by an amateur:

Figure 1.1 – Endure was one of my first titles and lacked refinement

Figure 1.1: Endure was one of my first titles and lacked refinement

Many new developers often run into what I’ve coined the Roadblocks on Roblox, where they begin to create a project...