Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy, Second Edition - Second Edition

By: Zander Brumbaugh

Overview of this book

“I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games” -James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools “...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...” -Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games) “..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.” -Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox. Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you’ll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them. The bonus chapter ‘50 Cool Things to do in Roblox’ is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more. Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life
Table of Contents (15 chapters)
Free Chapter
1
Section I: Introduction to Roblox Development
4
Section II: Programming in Roblox
9
Section III: The Logistics of Game Production
13
Other Books You May Enjoy
14
Index

Working with physics

Depending on whether you are working as a backend or frontend programmer for a project, essentially meaning you’re working with the code infrastructure or with what players see respectively, working with physics may be something you do on a daily basis. While physics directly correlates with math and a backend programmer may work with CFrames and math much more intensely, a frontend programmer needs to work with physical forces in the Workspace. There are several ways to do this; that is, primarily with properties and constraints.

Constraints

The Constraint base class consists of instances that can be utilized to create different physical behaviors within your experiences. Most constraints require Attachment instances in order to work. These Attachments must be parented to a BasePart instance and serve mainly as a single point in a space that constraints can reference.

To make the process of setting up constraints easier, you can use the Constraints...